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Cinema 4D Basecamp

3D
2D
12
WKS
Spring 2022 Registration begins in
Spring 2022 Registration ends in
DESCRIPTION

Learn Cinema 4D, from the ground up, in this intro to Cinema 4D course from Maxon Certified Trainer, EJ Hassenfratz. This course will get you comfortable with the basics of modeling, lighting, animation, and many other important topics for 3D Motion Design. Master basic 3D principles and lay the foundation for more advanced subjects in the future.

Classes Start

Apr 4, 2022

1:00 pm

UTC

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HIGHLIGHTED FEATURES
25+ Hours of Instruction from a Maxon Certified Training Partner
Complimentary Cinema 4D License  and Feedback from Pro 3D Artists
Verified 3D Animation Credential Upon Course Completion

Student Testimonial

"Signing up for Cinema 4D Basecamp was the best decision I have made in my Motion Design career. EJ keeps you spellbound with his Cinema 4D magic and showmanship. He does more than just teach you the tools, he gets you comfortable enough to explore and create on your own." - Vishal Varghese, Spring 2018

Course Instructor

EJ Hassenfratz

EJ Hassenfratz is a multi-Emmy award winning Motion Design artist & tutorial artist based out of the Mile High city of Denver, CO. EJ comes from a family of designers. Both his father and uncle were Art Directors for broadcast news stations, where EJ cut his teeth in the industry. Inspired by his wife who teaches special-needs children, he started Eyedesyn, a motion design blog to give back to the community that helped him be successful in the field of Motion Design. He’s been fortunate to work with clients like Google, Microsoft, Apple, Coca-Cola, Nike, ESPN, and the NHL’s Washington Capitals.

INSTRUCTOR'S CLIENTS INCLUDE:

Course Overview

WEEK NUMBER

Meet your classmates, get comfy with the course format and dive right in with your first project designed to build that muscle memory!

What you’ll Learn
  • Familiarize Yourself with the Course
  • Cinema4D Keyboard Shortcuts
  • Navigating the C4D Interface
week start

Apr 4

*

assignments

1 Projects

run time

6 Hrs

Nothing happens in 3D until there’s some geometry, and in the first week you’ll learn about all the various ways to create it. You’ll use primitives, splines, generators, and you’ll even get a crash course in some basic modeling techniques.

What you’ll Learn
  • Basic Modeling Techniques
  • Using Splines
  • Generating Geometry
week start

Apr 11

*

assignments

2 Projects

run time

6 Hrs

In the world of 3D it’s lighting that shapes your image. You’ll learn the basics of lighting techniques, ways to create more realistic lighting and shadows, how to control reflections, and other ways to light the scene besides using… ya know, lights.

What you’ll Learn
  • Basic Lighting Techniques
  • Creating a Mood with Lighting
  • Different Material Properties
week start

Apr 18

*

assignments

2 Projects

run time

6 Hrs

Take a week off to focus on any lessons and homework you’re behind on. We’ll also use this time to give you some insights on how to approach learning something as complex and deep as a 3D package. Watch out for a cameo from Beeple.

What you’ll Learn
  • Techniques for Learning with a Purpose
week start

Apr 25

*

assignments

1 Projects

run time

6 Hrs

This week you’ll learn how the keyframe and graph editor systems work in Cinema 4D, and you’ll also learn many other ways to create movement using some of the amazing tools built-in to the software.

What you’ll Learn
  • Using the Graph Editor
  • Setting Keyframes
  • Animating on a Spline
week start

May 2

*

assignments

2 Projects

run time

6 Hrs

The MoGraph tools in Cinema 4D are incredibly powerful, and will give you wizard-like abilities once you wrap your head around the way they work. This week dives deep into this toolset with lessons on modeling and animating using MoGraph.

What you’ll Learn
  • Using the MoGraph Tools
  • Creating Geometry with Cloners
  • Using Text in C4D
week start

May 9

*

assignments

2 Project

run time

6 Hrs

Another down week to focus on work! We’ll also go into the weeds a bit to talk about scene management. You'll learn the tricks of the trade and keep your scenes nice and optimized to save on your render times.

What you’ll Learn
  • Scene Optimization
week start

May 16

*

assignments

0 Projects

run time

6 Hrs

In this week, we’ll focus on using the principle of Staging and the camera tools to create well composed scenes and dynamic camera movement. To work in 3D, you need to become a bit of a Cinematographer, and we’ve got you covered.

What you’ll Learn
  • Working with Cameras in 3D
  • Creating Good Camera Moves
  • Staging your Scenes
week start

May 23

*

assignments

2 Projects

run time

6 Hrs

In this week, we’ll focus on using the principle of Staging and the camera tools to create well composed scenes and dynamic camera movement. To work in 3D, you need to become a bit of a Cinematographer, and we’ve got you covered.

What you’ll Learn
  • Compositing 3D in After Effects
  • Polishing your Renders
  • Putting Everything Together
week start

May 30

*

assignments

2 Projects

run time

6 Hrs

In this week, we’ll focus on using the principle of Staging and the camera tools to create well composed scenes and dynamic camera movement. To work in 3D, you need to become a bit of a Cinematographer, and we’ve got you covered.

What you’ll Learn
  • Extended Critique Period
week start

Jun 6

*

assignments

0 Project

run time

6 Hrs

Download this course's schedule

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FAQs

What is the course format?

Our flexible course format makes it possible to be engaged from anywhere in the world on your own schedule. All of our courses are taught completely online through pre-recorded lesson videos, podcasts, and handouts. Students typically receive homework assignments twice per week, which have soft deadlines. All student work is critiqued by our highly trained Teaching Assistants. School of Motion TA's are professional motion designers with real life experience in the industry. They will be there for you throughout the entire session to critique your work in our proprietary critique portal. Our TA's are able to critique as many versions of your work as you would like to submit during the duration of the session; so you get the feedback you need to sharpen your skills. During the course you will be invited to a private classroom that contains all of the Teaching Assistants and students in your session. This is a great tool for connecting, asking or answering questions, sharing thoughts or insights, and winning cool contests!

What is the required software / systems?

Required Software

Cinema 4D R20 (Note - A complimentary Cinema 4D license is provided and can be used for the duration of the course.)
After Effects CC (16.0 or Higher)
Premiere Pro CC 2018 (12.0 or Higher)

Minimum System Requirements Cinema 4D

Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.12.6+ with 64-bit CPU running on Intel-based Apple Macintosh
4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.14.6 or newer. We recommend at least 4 GB VRAM for GPU rendering.


Required Software

  • Cinema 4D R20 (Note - A complimentary Cinema 4D license is provided and can be used for the duration of the course.)
  • After Effects CC (16.0 or Higher)
  • Premiere Pro CC 2018 (12.0 or Higher)

Minimum System Requirements Cinema 4D

  • Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.12.6+ with 64-bit CPU running on Intel-based Apple Macintosh
  • 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)
  • The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.14.6 or newer. We recommend at least 4 GB VRAM for GPU rendering.

Is School of Motion a Maxon Certified Training Partner?

Yes, we are!

Do I need to own Cinema 4D to take this course?

Nope! You will receive a complimentary Cinema 4D license to use during your course.

You'll get an email after signing up that will explain how it works, but we'll add the directions here for you too.

  1. Enroll into Cinema 4D Basecamp
  2. Create a MYMaxon account with the same email address your SOM student account uses.
  3. Download Cinema 4D software to the computer you plan on using for coursework.
  4. Wait for your license to be added to your MyMaxon account.

While you're waiting, you can use a free 14 day trial of Cinema 4D directly from Maxon's website.

That's it!

What can I expect in Cinema 4D Basecamp?

Learn Cinema 4D, from the ground up, in a few action-packed weeks. This course will get you comfortable with basics of modeling, lighting, animation and many other important topics. You'll learn foundational principles along with best-practices that you need to start diving deeper into the world of 3D.

What are the prerequisites?

You do not need to have any prior experience with 3D software before taking this course. We recommend that you have some basic knowledge of design and animation before taking this course. It is also recommended that you have a foundational knowledge of After Effects to complete some of the later lessons, and understand some of topics discussed in this course. Taking After Effects Kickstart is recommended if you do not have After Effects experience.

How much time do I need to commit?

Cinema 4D Basecamp is a 12 week course. You'll have the flexibility to watch the course content and complete your course work on your schedule. However, you can expect to spend at least 15-20 hours per week on coursework. The video lessons are 1-2 hours in length and are 14 total assignments. Typically assigned on Mondays and Thursdays with soft deadlines the next day. We have designated weeks with no new lessons or assignments built into the schedule so that students can keep up with the pace of the course.

Course Schedule

  • Week 1: Orientation Week
  • Weeks 2 - 3: Lessons and Assignments
  • Week 4: Focus
  • Week (no new assignments or lessons this week)
  • Week 5 - 6: Lessons and Assignments
  • Week 7: Focus Week (no new assignments or lessons this week)
  • Week 8 - 9: Lessons and Assignments
  • Weeks 10 - 12: Extended Critique (no new assignments or lessons this week)